
Since this is a global ultimate, Super Mega Death Rocket is incredibly versatile.
#LEAGUE OF LEGENDS JINX FULL#
The primary target of the explosion takes full damage, while nearby enemies take 80% damage.
#LEAGUE OF LEGENDS JINX PLUS#
Enemies caught in the explosion take magic damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health. Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Great when used at choke points as it can guarantee an enemy getting rooted. It can root enemies in place and allow you to freely dish out your damage. Enemy champions only take damage from one Flame Chomper per cast. Chompers explode automatically after 5 seconds. The champion that sets off the chomper is also rooted for 1.5 seconds. Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage to nearby enemies. It has very good range too, making it an effective poke tool that can also slow the opponent for a decent amount. W – Zap!Īfter a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit and slows it for 2 seconds. Fishbones, on the other hand, is also pretty good especially during team fights where the damage can splash if the enemy team is grouped together. The attack speed steroid from Pow-Pow increases her damage output by a lot. This is the biggest reason why Jinx is a strong hyper carry. Stacks fall off one at a time and only benefit Jinx’s first attack after switching to Rocket Launcher. Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. Q – Switcheroo!įishbones, the Rocket Launcher: Basic attacks deal 110% Damage to Jinx’s target and all nearby enemies, gain range, fire 10% slower and drain Mana. The move speed bonus she gets whenever she scores a kill or an assist also helps her with kiting enemies or escaping from sticky situations. It helps her clean up during fights and just overall increases her damage output. This is one of the abilities that makes Jinx a strong hyper carry. Subsequent procs make Jinx even more excited, stacking the Attack Speed bonus. While excited Jinx can exceed the Attack Speed cap. Whenever a champion, tower, inhibitor or Epic monster that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% decaying Movement Speed and 15% Total Attack Speed for 6 seconds. While it’s true she lacks a true escape tool, her passive is good enough to get her out of dangerous situations when activated. She has an attack speed steroid, good burst damage, a global ultimate, and some crowd control. In our opinion, Jinx is one of the most complete ADCs out there. So if you learn to master her properly, she can take you all the way to high elo. She has a very low skill floor but a very high ceiling. Her mechanics aren’t all that difficult and it’s easy to snowball the game when you have even the smallest of leads. That being said, Jinx is still a pretty strong champion even if you’re new to playing ADCs. All ADCs need to have careful positioning and good wave management in order to succeed. Despite being called a loose cannon, you can’t play Jinx with that kind of attitude.
